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Game rules β€Ί Poker β€Ί OFC Pineapple

OFC Pineapple Rules

Overview

OFC Pineapple (Open Face Chinese Poker, OFC for short) is an arrangement game that grew out of Chinese Poker, and is also known as "open-face Chinese poker". As in Chinese Poker, you arrange 13 cards into three rows: Top, Middle and Bottom. The difference is that in Chinese Poker you receive all your cards before arranging them, while in OFC cards are dealt and placed a few at a time, face up, and cannot be moved once placed. You have to commit before you know what cards are still coming, and placing too greedily can lead to a "Foul".

These rules are the most widely used Pineapple variant, with Ultimate Fantasyland house rules.

Item Details
Players 3
Deck One standard 52-card deck, no Jokers
Cards per player 17 in a regular hand: place 13, discard 4
Scoring 1-6 scoring (1 point per row, plus 3 for winning all three rows) + royalties
Goal Without fouling, beat your opponents row by row, collect royalties, and try to reach Fantasyland
Scoring unit points

Hand: From the first round of cards until all three players have filled their 13 spots and the showdown is scored. The three players' scores always add up to 0.

Cards and Dealing

Row Cards Position
Top 3 Upper
Middle 5 Center
Bottom 5 Lower

How a regular hand is dealt:

Round Dealt Placed Discarded
Round 1 5 All 5 placed 0
Round 2 3 Place 2 Discard 1 (face down)
Round 3 3 Place 2 Discard 1 (face down)
Round 4 3 Place 2 Discard 1 (face down)
Round 5 3 Place 2 Discard 1 (face down)
Total 17 13 4

How to Play

  1. Order of play: Each round starts with the player after the dealer and proceeds clockwise, with the dealer acting last. After a regular hand, the dealer button moves one seat clockwise.
  2. Round 1: You receive 5 cards and place all of them into your three rows, split however you like (for example, 3 in the Bottom and 2 in the Middle).
  3. Rounds 2–5: Each round you receive 3 cards, place 2 of them, and discard the remaining 1 face down.
  4. Once placed, cards stay put: A card cannot be moved or switched to another row after it is placed. Once a row is full (3 cards in the Top, 5 each in the Middle and Bottom), no more cards can go there.
  5. Open face: Everyone's placed cards are public, so you can look at your opponents' boards when deciding how to place your own. Only two kinds of cards are hidden: cards not yet dealt, and each player's face-down discards. You know what you discarded; your opponents don't.
  6. Showdown: When all three players have placed 13 cards, the hands are revealed. First the game checks whether anyone fouled, then compares each pair of players row by row and calculates royalties.
  7. Discards revealed: After the showdown is scored, all three players' face-down discards are revealed in the order they were discarded, for you to review. They are never visible during play.
  8. When someone qualifies for Fantasyland, the next hand is played in the special way described under "Fantasyland".

Hand Rankings

Hand types are the same as in standard poker, from highest to lowest:

Rank Hand Made of How ties are broken
1 Straight flush A straight all in one suit; a 10-J-Q-K-A straight flush is called a "royal flush" Highest card of the straight
2 Four of a kind Four cards of the same rank + one kicker Four of a kind first, then the kicker
3 Full house Three of a kind + a pair Three of a kind first, then the pair
4 Flush Five cards of the same suit Card by card, starting from the highest
5 Straight Five cards of consecutive ranks Highest card of the straight
6 Three of a kind Three cards of the same rank (plus two kickers in the Middle and Bottom) Three of a kind first, then the kickers in order
7 Two pair Two pairs + one kicker Higher pair, then lower pair, then the kicker
8 One pair Two cards of the same rank + the rest as kickers The pair first, then the kickers in order
9 High card No made hand Card by card, starting from the highest

Notes:

Legal Arrangements and Fouls

The strength of your three rows must satisfy:

Bottom β‰₯ Middle β‰₯ Top

Breaking this is a Foul. Because cards are placed as they are dealt and cannot be moved, fouling is a real risk in this game. For example, you place a pair of Kings in the Top early on, and later the Middle never gets anything better than a pair of Kings.

Consequences of fouling:

Three rows of exactly equal strength are not a foul (the rule is "greater than or equal to").

How the Top (3 cards) and Middle (5 cards) are compared: compare hand type first; if the type is the same, compare the main rank, then the kickers in order. Since the Top has only 3 cards, once the comparison reaches kickers the Top doesn't have, the Middle counts as higher.

Top Middle Result Reason
K-K-A K-K-Q-J-9 Foul Both are a pair of Kings; comparing kickers, the Top's A beats the Middle's Q
K-K-9 K-K-A-Q-J Legal Both are a pair of Kings; the Middle's A kicker beats the Top's 9
9-9-9 9-9-9-A-K (illustration) Legal Both are three 9s; the Middle's extra kickers make it higher
A-A-A 9-9-9-A-K Foul Three Aces beat three 9s

(The third row only illustrates the comparison rule: a single deck can never contain six 9s.)

Scoring

Each hand, you settle head-to-head with each of your two opponents separately, then add the two results together. A three-player table has three pairings, and the three players' totals add up to 0.

1-6 Scoring

Item Points
Each row won +1 (βˆ’1 for each row lost, 0 for a tie)
Winning all three rows (Scoop) +3 more
Maximum row result against one opponent Β±6 (excluding royalties)

Your score against one opponent = (rows won βˆ’ rows lost) + scoop bonus + (your royalties βˆ’ opponent's royalties)

Royalty Table

Royalties are extra rewards for making strong hands. You collect them as long as you don't foul, whether or not you won that row. The same hand is worth more royalties the higher the row it is in. At settlement, both players' royalties offset each other: however many more royalty points you have than your opponent, that is how many extra points you collect from them.

Top (3 cards)

Hand Royalty Hand Royalty
High card, pair of 2s–pair of 5s 0 Three 2s 10
Pair of 6s 1 Three 3s 11
Pair of 7s 2 Three 4s 12
Pair of 8s 3 Three 5s 13
Pair of 9s 4 Three 6s 14
Pair of 10s 5 Three 7s 15
Pair of Jacks 6 Three 8s 16
Pair of Queens 7 Three 9s 17
Pair of Kings 8 Three 10s 18
Pair of Aces 9 Three Jacks 19
β€” β€” Three Queens 20
β€” β€” Three Kings 21
β€” β€” Three Aces 22

Middle and Bottom (5 cards)

Hand Middle royalty Bottom royalty
High card, one pair, two pair 0 0
Three of a kind 2 0
Straight 4 2
Flush 8 4
Full house 12 6
Four of a kind 20 10
Straight flush 30 15
Royal flush 50 25

Scoring Example

Players A, B and C reach the showdown:

Pairing Rows Scoop bonus Royalty difference Result
A vs B A +2 βˆ’1 = +1 0 4 βˆ’ 8 = βˆ’4 A βˆ’3, B +3
A vs C (C fouled) A +3 +3 4 βˆ’ 0 = +4 A +10, C βˆ’10
B vs C (C fouled) B +3 +3 8 βˆ’ 0 = +8 B +14, C βˆ’14

Scores for this hand: A βˆ’3 + 10 = +7; B +3 + 14 = +17; C βˆ’10 βˆ’ 14 = βˆ’24. Total: 0.

Also, because B had a pair of Kings in the Top without fouling, B enters Fantasyland next hand and receives 15 cards.

Fantasyland

Fantasyland is the biggest reward in OFC Pineapple: a qualifying player receives all of their cards at once for the next hand, sees them all, and then arranges them in one go, with no guessing as the cards come.

How to Enter

In a regular hand, if you place a pair of Queens or better in the Top (a pair of Queens, Kings, Aces, or any three of a kind) without fouling, you enter Fantasyland next hand. No entry fee is required.

How a Fantasyland Hand Works

How Many Cards (Ultimate)

Top row on entry First entry When staying
Pair of Queens 14 cards (discard 1) 14 cards
Pair of Kings 15 cards (discard 2) 15 cards
Pair of Aces 16 cards (discard 3) 16 cards
Three of a kind 17 cards (discard 4) 17 cards

"Ultimate" means: when you stay in Fantasyland, you keep the same number of cards you entered with; it does not drop back to 14.

How to Stay

In a Fantasyland hand, if you don't foul and achieve any one of the following, you stay in Fantasyland for the next hand:

Row Condition Counts?
Top Three of a kind Yes
Bottom Four of a kind or better (four of a kind, straight flush, royal flush) Yes
Middle Full house or better No

Special Rules and Rulings

The following are rulings on points that common rule books leave unclear:

  1. Comparing the Top and Middle includes kickers, and kickers missing from the Top count as lowest. "Top K-K-A, Middle K-K-Q-J-9" is a foul; "Top K-K-9, Middle K-K-A-Q-J" is legal.

  2. The card count does not upgrade within Fantasyland. If you make three of a kind in the Top during a 14-, 15- or 16-card Fantasyland hand, your card count stays the same next hand (14 cards stays 14, not 17). Staying via four of a kind or better in the Bottom also keeps the original count.

    Before 2026-09-20, this said: "The count can upgrade within Fantasyland, taking the larger of your current count and the entry count for this hand's Top row." That ruling was reversed on 2026-09-22. The old wording was inferred from one sentence in a public rule book, but the phrase "resulting from" in that sentence only covers entering Fantasyland via three of a kind; it does not imply an upgrade along the way. The platforms where the game is actually played do not upgrade. The old ruling is kept here struck through because hands played before then were dealt under the old rule.

  3. Three rows of exactly equal strength are not a foul.

  4. When two players both foul, they score 0 against each other and neither player's royalties count; but each still pays the third player who did not foul (6 points + that player's royalties).

  5. Staying in Fantasyland depends only on hand type and row, not on the royalty amount. A full house in the Middle is worth 12 royalty points but still does not keep you in Fantasyland.

  6. All discards are revealed after the showdown. This is only for your review; no decisions remain after the showdown, and the whole deck is reshuffled for the next hand, so fairness is unaffected.

  7. Fantasyland has no entry fee.

  8. Variants not used in this game (52 cards): classic OFC dealing one card per round, Progressive (staying always drops back to 14 cards), the 2-7 variant where the Middle is played low, and two-player tables. The two-Joker variant is a separate game, Joker OFC Pineapple.

House rules on this page: Pineapple OFC, 3-player table, 1-6 scoring, standard royalty table, Ultimate Fantasyland (entry with 14 / 15 / 16 / 17 cards; stay conditions are three of a kind in the Top or four of a kind or better in the Bottom).

The part below is how this site (PlayVsAI) does things: how the AI opponent plays and how the lobby and leaderboards count. It is not part of the game rules and may differ elsewhere.

Playing on PlayVsAI

Play OFC Pineapple against the AI β†’