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Game rules › Poker › Sevens

Sevens (a.k.a. Fan Tan) Rules

Overview

Sevens (排七, also known as Fan Tan or Domino) is a four-player card game played with a standard 52-card deck. Every suit is built outward from its 7, down to the A and up to the K. On your turn you must play a card if you can; if you cannot, you must cover one card from your hand face down, and covered cards count against you. The aim is to cover as few, and as low, cards as possible while going for the Complete Suit, Clean Hand and Last Seven bonuses.

Cards and Dealing

How to Play

  1. Who starts: The player holding the 7 of spades leads, and the first card of the hand must be the 7 of spades. Even if that player holds other 7s, no other suit may be opened first.
  2. Direction of play: Turns pass counterclockwise.
  3. Building: After the 7 of spades has been played, only two kinds of cards can be played on your turn:
    • Any 7 that has not yet been played (opening a new suit);
    • A card next in sequence in a suit already on the table: one rank below the lowest card of that suit so far (toward the A), or one rank above the highest card so far (toward the K). For example, if hearts 5, 6, 7 and 8 are on the table, only the 4 of hearts and the 9 of hearts can be played.
  4. Must play if able: If you hold any playable card, you must play a card (if several are playable, you choose which). You may not decline to play, and you may not cover instead.
  5. Covering: If it is your turn and you hold no playable card, you must choose any one card from your hand and place it face down in front of you. A covered card is out of the hand for good; you can never play it later, even if it becomes playable. There is no option to "pass and keep your cards" in this game.
  6. Covered cards are hidden: Played cards are visible to everyone. Only you know which cards you covered; the others only see how many. All covered cards are revealed at settlement.
  7. Players with no cards left drop out of the rotation: Once a player has disposed of all 13 cards (played or covered), they are skipped; the others continue until all four hands are empty, and only then does the hand end.

Card Combinations and Ranking

Sevens has no card combinations and no comparing of card strength; the only thing that matters is whether a card "can be played right now". The one thing to remember is the penalty value of covered cards:

Card Cover penalty
A 1
2–10 Same as the card's number
J 11
Q 12
K 13

Legal Moves and Fouls

Scoring

Settlement has three steps: first each player's total, then the placings, and finally each player's result (in money) for the hand based on placing and total. This scoring follows the Douque platform's Sevens specification (including its official settlement formula).

Step 1: Total

Total = special bonuses − sum of covered card values

Special bonus Condition Bonus
Last Seven (尾張 7) The last card you play is a 7 (and your hand is then empty) +20
Complete Suit (接龍) The card you play completes all thirteen cards, A to K, of a suit +5 each time (can happen more than once per hand)
Clean Hand (全脫手) You empty your hand entirely by playing cards, without covering a single card all hand +10

Step 2: Placings

  1. An All Covered player is first.
  2. Everyone else is ranked by total, highest to lowest.
  3. Tied totals: fewer covered cards ranks higher.
  4. Still tied: the smaller "total distance from 7" of covered cards ranks higher. Take the absolute difference between each covered card's value and 7, then add them up. For example, covering a 5 and an 8 gives a distance of 2 + 1 = 3.
  5. Still tied, and neither player has covered a card: compare achievements, Last Seven > Clean Hand > Complete Suit > none; Complete Suit counts only whether you have it, not how many times. Players who have covered cards stay tied at this point; achievements are not compared.
  6. If everything above is equal, the players share the same place (standard competition ranking, which skips places after a tie, e.g. 1, 1, 3, 4). Seat order only decides the display order on screen and is not used to break ties.

The first-place player is the winner of the hand. When players tie for first, there is more than one winner, and the tied winners split the pot equally (see Step 3).

Step 3: Result (money per hand)

Money paid = −total × rank penalty × bust multiplier × winner multiplier × base stake

Multiplier Condition Value
Rank penalty: Biggest Loser (大頭) Among players with a negative total, the lowest score (exactly one player) ×3
Rank penalty: Runner-up Loser (中頭) Among players with a negative total, the second-lowest score (exactly one player) ×2
Rank penalty: others Neither Biggest Loser nor Runner-up Loser ×1
Bust (爆點) Your own covered cards add up to more than 55 (56 or more) ×2, otherwise ×1
Winner multiplier The winner has Last Seven (which always comes with Clean Hand; the two multipliers are multiplied) ×8
Winner multiplier The winner has All Covered ×4
Winner multiplier The winner has Clean Hand (including Complete Suit + Clean Hand) ×2
Winner multiplier The winner has none of the above (Complete Suit only adds points, it does not multiply) ×1

Biggest Loser and Runner-up Loser are only compared among players with a negative total (players at 0 or above pay nothing, so they are never Biggest or Runner-up Loser; on the settlement screen these two tags only appear next to players who pay). Ties are handled as follows:

Negative-total players Biggest Loser Runner-up Loser
One player has the lowest score and one has the second-lowest The lowest scorer The second-lowest scorer
One player has the lowest score, two or more tie for second-lowest The lowest scorer None
Two players tie for the lowest score None Both are Runner-up Losers
Three or more players tie for the lowest score None None
Only one player has a negative total That player None

Notes:

Worked Example

With a base stake of 1:

Player What happened this hand Total Place
A No covered cards, Clean Hand +10 +10 1 (winner)
B One Complete Suit +5, covered a 3 +2 2
C Covered cards totaling 20 −20 3
D Covered cards totaling 60 (bust) −60 4

Special Rules and Rulings

Rules source: Douque platform Sevens specification (including the official settlement formula).

The part below is how this site (PlayVsAI) does things: how the AI opponent plays and how the lobby and leaderboards count. It is not part of the game rules and may differ elsewhere.

Playing on PlayVsAI

The Old Ruling on Tied Winners (overturned 2026-09-22)

Before 2026-09-22 the rules page said: "There is only one winner: when placings are exactly equal, seat order decides, with no splitting. In Sevens the order of play itself gives an advantage (whoever plays first chooses which suit to build and when to cover), so breaking exact ties by seat order is more consistent than splitting."

That ruling was overturned on 2026-09-22 (the Douque team's final spec confirmation on 09-21 established "tied winners split"). The old wording turned an implementation oversight into a rules rationale: in testing, 6.04% of hands had a genuine tie for first, and under the old rule the entire pot in those hands went to the player with the lowest seat number. In this lobby the human always sits in seat 1, which means the old rule was systematically biased in the player's favor (in a four-seat symmetric test, seat 1 averaged 1.78 more points per hand). The old ruling is kept here, struck through, because hands played before then were settled under the old rule and recorded in players' records, and those numbers will not be changed retroactively.

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